
This ties into the fact that many other aspects of Skyrim also have a strong Celtic resemblance. The Seal of Morthal bears a strong resemblance to the Triskele design commonly found in Celtic artwork.Deliver a message from Gorm to Captain Aldis in Solitude.Find a copy of Song of the Alchemists for Lami.Deliver Idgrod the Younger's note to Danica Pure-Spring in Whiterun.Valdimar HF, Housecarl to the Dragonborn, should he or she become Thane of Hjaalmarch.Teeba-Ei (possible Housecarl, depending on Civil War questline options).Sorli the Builder (can become Jarl depending on Civil war quest options).Laelette, Thonnir's wife who disappeared.Legate Taurinus Duilis, Commander of Imperial Legion forces in Hjaalmarch.Lami, the proprietress of Thaumaturgist's Hut.Idgrod the Younger, the Jarl's daughter, and her younger brother, Joric.Jarl Idgrod Ravencrone, Jarl of Morthal and Hjaalmarch.
Hroggar, a man who lost his wife and daughter in a fire. Benor, a follower who can be hired once the Dragonborn bests him in a brawl. Alva, a suspicious woman who can only be seen during the night. Many of Morthal's residents can be overheard gossiping about the wife and child burned alive in their home, and suspect foul play after noting the husband immediately moved in with another woman the following night. Behind the burned down house there exists a small cemetery. First time visitors to the town may notice an untended, burnt-down house on one edge of the town collecting fresh snowfall near the Moorside Inn. There's not much to do in Morthal, but herbalists and alchemists will find a bounty of deathbell, swamp fungal pods, Mudcrab Chitin, Chaurus Chitin, and giant lichen in the vast expanses of swamp and marsh immediately surrounding Morthal. The town also houses a guardhouse for an Imperial Legate stationed within Hjaalmarch and its capital are under Imperial control. The city also contains an alchemy shop, and visitors may purchase spell tomes and enchanting supplies out of the home of a wizard recently making his home in Morthal. The citizens will often speak of strange sounds, lights and shadows in the shrouded fog of the marshes at night. However, there is an alchemy shop and an inn where travelers passing through can look for work, rest and hear the latest rumors. There are few points of interest: nothing in the way of a market, no general goods stores armorers, stables, farms and shrines are also notably absent from Morthal. To the east of Morthal lies Stonehills, which supports Rockwallow Mine, the local iron ore mine, but it is owned by Bryling, one of the Thanes of Solitude, the provincial capital, and the ore is used to support the Imperial war effort. The city's lumber mill appears to be its only source of trade, a point which the citizens show concern for. She remains neutral on the presence of a wizard in her town and allows him to practice magic and sell his supplies in the privacy of his own home.ĭue to its isolation and lagging economy, Morthal remains of little strategic importance in the war. They fear he might upset the balance of their quiet and peaceful existence due to his magical training.ĭue to their distrust of magic, the Jarl does not have an acting court wizard like many of the other hold capitals do. They are quite vocal about removing the town's more recent settler, a wizard by the name of Falion. The citizens of Morthal appear reclusive and cautious of outsiders. Morthal's small population and relatively remote location have kept it distant from most major conflicts in recent years.
Morthal, said to be named after the great Atmoran hero Morihaus, lies deep in the marsh, a foreboding area of Hjaalmarch isolated from other villages and shrouded by a constant and ominous fog.